WebGL+GLSL/Graphics/Compute All-in-One (Paperback)

WebGL+GLSL/Graphics/Compute All-in-One (Paperback)

By Unknown Author

Published June 4, 2025
ISBN 979-8286815173
Rating 4.5/5

This comprehensive guide to WebGL, GLSL, GPU provides developers with practical knowledge and advanced techniques. Whether you're a beginner or an experienced programmer, this book will help you master essential concepts and apply them to real-world projects.

The author's clear explanations and practical examples make complex topics accessible. Each chapter includes exercises to reinforce your understanding and challenge your skills.

WebGLGLSLGPU

Reader Reviews

Reviewer Avatar
Indie Stone
5 days ago

Spoiler-free thoughts onWebGL+GLSL/Graphics/Compute All-in-One (Paperback)

WebGL+GLSL/Graphics/Compute All-in-One (Paperback) strikes the perfect balance between theory and practice for graphics. Highly recommended for intermediate developers.

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Aria Nova
23 days ago

So I readWebGL+GLSL/Graphics/Compute All-in-One (Paperback)

After reading WebGL+GLSL/Graphics/Compute All-in-One (Paperback), I finally feel confident with graphics. The author has a gift for explaining difficult concepts.

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Sienna Cove
15 days ago

Thoughts onWebGL+GLSL/Graphics/Compute All-in-One (Paperback)

I've been using WebGL+GLSL/Graphics/Compute All-in-One (Paperback) as a textbook for my GPU course, and my students absolutely love it!

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Orion River
3 days ago

Let’s talk aboutWebGL+GLSL/Graphics/Compute All-in-One (Paperback)

I've recommended WebGL+GLSL/Graphics/Compute All-in-One (Paperback) to everyone on my team. The chapters on graphics have improved our code quality dramatically.

Frequently Asked Questions

Is this book suitable for beginners?

Yes, WebGL+GLSL/Graphics/Compute All-in-One (Paperback) starts with the basics and gradually progresses to more advanced topics, making it suitable for beginners.

Does this book include practical examples?

Absolutely! WebGL+GLSL/Graphics/Compute All-in-One (Paperback) is filled with real-world examples and practical exercises to reinforce the concepts.

What programming languages are covered?

WebGL+GLSL/Graphics/Compute All-in-One (Paperback) primarily focuses on WebGL but the concepts can be applied to various languages.

Are there any online resources that accompany this book?

Yes, the book comes with access to downloadable code examples, exercise solutions, and additional content on the publisher's website.

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