Foundations of Graphics & Compute - Volume 2: Rendering

Foundations of Graphics & Compute - Volume 2: Rendering

By Unknown Author

Published September 7, 2024
ISBN 979-8338619353
Rating 4.5/5

This comprehensive guide to webgpu, wgsl, graphics provides developers with practical knowledge and advanced techniques. Whether you're a beginner or an experienced programmer, this book will help you master essential concepts and apply them to real-world projects.

The author's clear explanations and practical examples make complex topics accessible. Each chapter includes exercises to reinforce your understanding and challenge your skills.

webgpuwgslgraphics

Reader Reviews

Reviewer Avatar
Orion Hollow
23 days ago

Hot take onFoundations of Graphics & Compute - Volume 2: Rendering

I've recommended Foundations of Graphics & Compute - Volume 2: Rendering to everyone on my team. The chapters on compute have improved our code quality dramatically.

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Ivy Dusk
8 days ago

Spoiler-free thoughts onFoundations of Graphics & Compute - Volume 2: Rendering

Foundations of Graphics & Compute - Volume 2: Rendering strikes the perfect balance between theory and practice for ai. Highly recommended for intermediate developers.

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Ember Nova
8 days ago

If you haven’t readFoundations of Graphics & Compute - Volume 2: Rendering

After reading Foundations of Graphics & Compute - Volume 2: Rendering, I finally feel confident with webgpu. The author has a gift for explaining difficult concepts.

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Luna Ash
15 days ago

Hot take onFoundations of Graphics & Compute - Volume 2: Rendering

I've been using Foundations of Graphics & Compute - Volume 2: Rendering as a textbook for my webgpu course, and my students absolutely love it!

Frequently Asked Questions

Is this book suitable for beginners?

Yes, Foundations of Graphics & Compute - Volume 2: Rendering starts with the basics and gradually progresses to more advanced topics, making it suitable for beginners.

Does this book include practical examples?

Absolutely! Foundations of Graphics & Compute - Volume 2: Rendering is filled with real-world examples and practical exercises to reinforce the concepts.

What programming languages are covered?

Foundations of Graphics & Compute - Volume 2: Rendering primarily focuses on webgpu but the concepts can be applied to various languages.

Are there any online resources that accompany this book?

Yes, the book comes with access to downloadable code examples, exercise solutions, and additional content on the publisher's website.

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